When Simon Says Goes Digital Is It Good for Kids?

Jeanne Sager

loopzYour kids don't need your direction for Simon Says anymore.

Even that's gone digital with a new game called Loopz.

So is this a win for parents who are sick of calling out, "Jump on one foot ... ooooh, Simon didn't say," or just another way to hook our kids on technology?

I'm torn.

Simon Says is an old-fashioned kids' game that's about listening skills, testing the memory, and getting them moving.

This sits them down in front of a digital light-up thingy-ma-bobber. AND you have to pay for something. Aren't we losing the classic point of game play?

From Mattel's description, here's the basic concept:

"Loopz™ is an interactive memory game consisting of four independent semi-circular rings, or 'loopz.' Combining music, motion, and memory, this game really gets people moving as they match the patterns of light and sound by motioning their hands through the rings as different patterns emerge. As each ring pulsates, players must quickly put their hand through the lit loop to keep the music sequence going. Sound tones and lights continue to lead to more difficult and exciting challenges. An internal counter keeps track of time, completed levels, and rates overall performance."

I'm convinced that each year of being a parent has pushed me further into fuddy-duddy-dom, so I asked my teen babysitter. She's by far too old for Simon Says (even though she'll play it with my daughter), but she figured out the Loopz game far faster than I did and loved that there was a sensor in the center that sensed whether she was following what Simon "said."

In other words? She played it because it was digital.

She wouldn't play it otherwise.

So what are we really losing here? Not classic game play -- she's too grown up for that.

And yet in their tween/teen years, they could use a memory skills challenge, a bit of enhanced listening skills.

Are you pro-digitization of classic games?


Image via Amazon

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